- FBImage.bi Last Modified: 03/09/2023 22:11 ( 3,725 Bytes )
Line No.0: #ifndef __FBImage_bi__ Line No.1: #define __FBImage_bi__ Line No.2: Line No.3: #ifdef __FB_WIN32__ Line No.4: #libpath "lib/win"
- libfbpng.a
- libpng.bas Last Modified: 03/09/2023 22:11 ( 5,288 Bytes )
Line No.0: Line No.1: #include once "png.bi" Line No.2: #include once "fbgfx.bi" Line No.3: #include once "crt/errno.bi" Line No.4: #include once "crt/string.bi"
- Story 6 Compile.cmd Last Modified: 04/03/2023 20:18 ( 10,500 Bytes )
Line No.0: @Echo off Line No.1: SETLOCAL EnableDelayedExpansion Line No.2: Line No.3: Echo === Welcome to Alisha's DevKit (By: Keal) === Line No.4:
- Story 6 Config.seq Last Modified: 04/06/2023 14:25 ( 1,929 Bytes )
Line No.0: __Alisha_compile_output="../Story 6 (v6-3-1 r22)/./Story 6 Log.html" Line No.1: __Alisha_Current_Dir=C:/A-1 Steaksauce/Story 6 (v6-3-1 r22) Line No.2: __Alisha_debugger="../Alisha's DevKit (v122-87)/./fbdebug_WDS_LNX/Windows 32bit/fbdebugger_new.exe" Line No.3: __Alisha_debugger_output="../Story 6 (v6-3-1 r22)/./Story 6 Debug.cmd" Line No.4: __Alisha_DevKit=Alisha's DevKit (v122-87)
- Story 6 Debug.cmd Last Modified: 04/06/2023 14:25 ( 132 Bytes )
Line No.0: Echo Thu 04/06/2023 14:25:23.54 Line No.1: "../Alisha's DevKit (v122-87)/./fbdebug_WDS_LNX/Windows 32bit/fbdebugger_new.exe" "Story 6.exe" Line No.2: Line No.3: Line No.4:
- Story 6 Log.html
- Story 6 ReadMe.html
- Story 6 Tree.html
- Story 6.bas Last Modified: 03/28/2023 22:20 ( 7,966 Bytes )
Line No.0: Line No.1: #lang "fb" Line No.2: 'option gosub Line No.3: Line No.4: #DEFINE __STORY_DEBUG__
- Story 6.exe
- zlib.bi Last Modified: 03/09/2023 22:11 ( 12,101 Bytes )
Line No.0: '' FreeBASIC binding for zlib-1.2.8 Line No.1: '' Line No.2: '' based on the C header files: Line No.3: '' zlib.h -- interface of the 'zlib' general purpose compression library Line No.4: '' version 1.2.8, April 28th, 2013
- zlib1.dll
- Core
- Assets
- Code
- Cat.bas Last Modified: 03/24/2023 21:58 ( 837 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Cat" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Common Conversions.bas Last Modified: 03/24/2023 21:58 ( 2,033 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Common Conversions" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Core.bas Last Modified: 03/24/2023 21:58 ( 535 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Core" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- File Support.bas Last Modified: 03/24/2023 21:58 ( 837 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / File Support" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Random.bas Last Modified: 03/24/2023 21:58 ( 379 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Random" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- RGBA_Macro.bas Last Modified: 03/24/2023 21:58 ( 383 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / RGBA Macro" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- String Support.bas Last Modified: 03/24/2023 21:58 ( 7,184 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / String Support" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Text Box.bas Last Modified: 03/24/2023 21:58 ( 4,363 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Code / SEQ22 / Text Box" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- VGA Lookup.bas Last Modified: 03/31/2023 16:13 ( 1,596 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / VGA Lookup" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- WaitKey.bas Last Modified: 03/24/2023 21:58 ( 2,278 Bytes )
Line No.0: Line No.1: /'#IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / WaitKey" Line No.3: SimpleWait ( ) Line No.4: #ENDIF'/
- Gfx Manip
- Buffer Alpha.bas Last Modified: 03/24/2023 21:58 ( 1,317 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Alpha" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Fill.bas Last Modified: 03/24/2023 21:58 ( 929 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Fill" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Flip.bas Last Modified: 03/24/2023 21:58 ( 1,906 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Flip" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Inlay.bas Last Modified: 03/24/2023 21:58 ( 432 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Inlay" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Make Seamless.bas Last Modified: 03/24/2023 21:58 ( 2,168 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Make Seamless" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Repeat.bas Last Modified: 03/24/2023 21:58 ( 586 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Repeat" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Shift.bas Last Modified: 03/24/2023 21:58 ( 1,818 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Shift" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Stretch.bas Last Modified: 03/24/2023 21:58 ( 2,428 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Stretch" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Text.bas Last Modified: 03/24/2023 21:58 ( 2,326 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Text" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Buffer Wallpaper.bas Last Modified: 03/24/2023 21:58 ( 559 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Buffer Wallpaper" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Gfx Manip.bas Last Modified: 03/24/2023 21:58 ( 1,125 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Gfx Manip" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Make Fill.bas Last Modified: 03/24/2023 21:58 ( 1,056 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Make Fill" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Memory Management.bas Last Modified: 03/24/2023 21:58 ( 410 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Memory Management" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Validate Display.bas Last Modified: 03/24/2023 21:58 ( 608 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / Validate Display" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- vBox.bas Last Modified: 03/24/2023 21:58 ( 851 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Gfx Manip / VBox" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- SEQ22
- SEQ22 All-In-One.bas Last Modified: 04/04/2023 18:13 ( 16,175 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Code / SEQ22 / All-In-One" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- SEQ22 Demo.bas Last Modified: 03/24/2023 22:04 ( 2,874 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _ConstEngine_ & " DevKit " & _ConstBuild_ & " Core / Code / SEQ22 / Demo" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- DevKit
- DevKit Debug.cmd Last Modified: 04/04/2023 14:48 ( 611 Bytes )
Line No.0: Line No.1: @Echo off Line No.2: SETLOCAL EnableDelayedExpansion Line No.3: Line No.4: Echo === DevKit Debug.cmd ===
- DevKit Log.cmd Last Modified: 04/04/2023 14:48 ( 5,437 Bytes )
Line No.0: @Echo off Line No.1: SETLOCAL EnableDelayedExpansion Line No.2: Line No.3: Echo === DevKit Log.cmd === Line No.4:
- DevKit ReadMe.cmd Last Modified: 04/04/2023 15:49 ( 3,865 Bytes )
Line No.0: @Echo off Line No.1: SETLOCAL EnableDelayedExpansion Line No.2: Line No.3: Echo === DevKit ReadMe.cmd === Line No.4:
- DevKit Resources.cmd Last Modified: 04/04/2023 14:48 ( 785 Bytes )
Line No.0: @Echo off Line No.1: SETLOCAL EnableDelayedExpansion Line No.2: Line No.3: Echo === DevKit Resources.cmd === Line No.4:
- DevKit Tree.cmd Last Modified: 04/04/2023 14:48 ( 4,986 Bytes )
Line No.0: @Echo off Line No.1: SETLOCAL EnableDelayedExpansion Line No.2: Line No.3: Echo === DevKit Tree.cmd === Line No.4:
- css
- html
- js
- junk
- rc
- readme
- settings
- temp
- Tree Generators
- 022 - Keal Sintrode.cmd Last Modified: 04/04/2023 14:35 ( 9,127 Bytes )
Line No.0: @Echo off Line No.1: SetLocal EnableDelayedExpansion Line No.2: Line No.3: Echo ===== Tree Generator No.%__Alisha_Draft_Current% ===== Line No.4: Echo :: Count 4-char pads to the left of the data
- Gamepacks
- Story 6
- Assets
- VGA Table.seq Last Modified: 01/02/2023 20:51 ( 3,070 Bytes )
Line No.0: "&H000000" Line No.1: "&H0000AA" Line No.2: "&H00AA00" Line No.3: "&H00AAAA" Line No.4: "&HAA0000"
- Fonts
- Icons
- Page
- 000.seq Last Modified: 01/12/2023 20:37 ( 218 Bytes )
Line No.0: "Puzzlum's Palace" Line No.1: 00,00,"Puzzlum's Palace" Line No.2: " ",01, 0,"Press SPACEBAR to continue" Line No.3: "Z",07, 0,"" Line No.4: "X",21, 0,""
- 001.seq Last Modified: 03/28/2023 20:26 ( 422 Bytes )
Line No.0: "Puzzlum" Line No.1: 08,00,"Puzzlum's Palace" Line No.2: "npc=Puzzlum" Line No.3: "npc=Gamblum" Line No.4: "npc=Mad Emerald Guard"
- 002.seq Last Modified: 01/12/2023 20:37 ( 223 Bytes )
Line No.0: "Entrance Hall" Line No.1: 00,00,"Palace Hall" Line No.2: "n",03, 0,"North" Line No.3: "h",01, 0,"Help!" Line No.4: "" ,00, 0,""
- 003.seq Last Modified: 01/12/2023 20:37 ( 274 Bytes )
Line No.0: "End of Hall" Line No.1: 00,00,"Unfinished Hall" Line No.2: "w",04,-9,"West" Line No.3: "w",38, 9,"West" Line No.4: "s",02, 0,"South"
- 004.seq Last Modified: 01/12/2023 20:37 ( 272 Bytes )
Line No.0: "West Hall" Line No.1: 01,00,"Palace Hall" Line No.2: "npc=Emerald Guard" Line No.3: "w",05, 0,"West" Line No.4: "e",03, 0,"East"
- 005.seq Last Modified: 01/16/2023 14:18 ( 208 Bytes )
Line No.0: "West Hall" Line No.1: 01,00,"Palace Hall" Line No.2: "npc=Mad Emerald Guard" Line No.3: "f",06, 0,"Fight" Line No.4: "s",07, 0,"Surrender"
- 006.seq Last Modified: 01/16/2023 14:18 ( 262 Bytes )
Line No.0: "West Hall" Line No.1: 01,00,"Palace Hall" Line No.2: "npc=Mad Emerald Guard" Line No.3: "s",00, 0,"Start-Over" Line No.4: "" ,00, 0,""
- 007.seq Last Modified: 01/12/2023 20:37 ( 247 Bytes )
Line No.0: "Dungeon Cell" Line No.1: 00,00,"Dungeon Cell" Line No.2: "s",09, 0,"South" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 008.seq Last Modified: 01/12/2023 20:45 ( 177 Bytes )
Line No.0: "East Hall" Line No.1: 00,00,"Dungeon Door" Line No.2: "w",03, 0,"West" Line No.3: "e",46,-45,"Enter door" Line No.4: "e",47, 45,"Enter door"
- 009.seq Last Modified: 01/12/2023 20:45 ( 163 Bytes )
Line No.0: "Dungeon Cell Doorway" Line No.1: 00,00,"Dungeon Door" Line No.2: "s",10, 0,"South" Line No.3: "n",07, 0,"North" Line No.4: "" ,00, 0,""
- 010.seq Last Modified: 01/13/2023 14:27 ( 162 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 00,00,"Dungeon Door" Line No.2: "c",11, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 011.seq Last Modified: 01/13/2023 14:27 ( 252 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 00,00,"Dungeon Corridor" Line No.2: "n",12, 0,"North" Line No.3: "w",13,-24,"West" Line No.4: "w",25, 24,"West"
- 012.seq Last Modified: 01/13/2023 14:27 ( 150 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 00,00,"Dungeon Door" Line No.2: "c",11, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 013.seq Last Modified: 01/25/2023 20:23 ( 278 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "item=Battle Axe" Line No.3: "w",14,-19,"West" Line No.4: "w",26, 19,"West"
- 014.seq Last Modified: 01/13/2023 14:27 ( 205 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Mad Orc" Line No.3: "d",27, 0,"Use Dagger" Line No.4: "a",16, 24,"Use Axe"
- 015.seq Last Modified: 01/13/2023 14:27 ( 240 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Mad Orc" Line No.3: "f",18, 0,"Fight" Line No.4: "s",17, 0,"Surrender"
- 016.seq Last Modified: 01/13/2023 14:27 ( 284 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Mad Orc" Line No.3: "c",19, 0,"Continue" Line No.4: "" ,00, 0,""
- 017.seq Last Modified: 01/13/2023 14:27 ( 253 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Mad Orc" Line No.3: "s",00, 0,"Start-Over" Line No.4: "" ,00, 0,""
- 018.seq Last Modified: 01/13/2023 14:27 ( 237 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Mad Orc" Line No.3: "c",19, 0,"Continue" Line No.4: "" ,00, 0,""
- 019.seq Last Modified: 01/13/2023 14:27 ( 226 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Dead Orc" Line No.3: "c",26, 0,"Continue" Line No.4: "" ,00, 0,""
- 020.seq Last Modified: 03/12/2023 16:47 ( 305 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 03,00,"Dungeon Corridor" Line No.2: "npc=Dead Orc" Line No.3: "item=7:_Gold Piece" Line No.4: "item=1:_Food Ration"
- 021.seq Last Modified: 01/13/2023 14:27 ( 258 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 00,00,"Dungeon Door" Line No.2: "w",22, 0,"West" Line No.3: "e",26, 19,"East" Line No.4: "e",14,-19,"East"
- 022.seq Last Modified: 01/21/2023 17:37 ( 263 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 00,00,"Brilliant Light" Line No.2: "c",23, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 023.seq Last Modified: 01/12/2023 20:45 ( 194 Bytes )
Line No.0: "Courtyard" Line No.1: 00,00,"Courtyard" Line No.2: "c",28, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 024.seq Last Modified: 01/25/2023 20:24 ( 258 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "item=Battle Axe" Line No.3: "c",25, 0,"Continue" Line No.4: "" ,00, 0,""
- 025.seq Last Modified: 01/13/2023 14:27 ( 231 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 00,00,"Dungeon Corridor" Line No.2: "w",14,-19,"West" Line No.3: "w",26, 19,"West" Line No.4: "e",11, 0,"East"
- 026.seq Last Modified: 01/13/2023 14:27 ( 259 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Dead Orc" Line No.3: "w",21, 0,"West" Line No.4: "p",20,-20,"Purge Orc"
- 027.seq Last Modified: 01/13/2023 14:27 ( 249 Bytes )
Line No.0: "Dungeon Corridor" Line No.1: 01,00,"Dungeon Corridor" Line No.2: "npc=Mad Orc" Line No.3: "c",17, 0,"Continue" Line No.4: "" ,00, 0,""
- 028.seq Last Modified: 01/12/2023 20:45 ( 237 Bytes )
Line No.0: "Courtyard" Line No.1: 01,00,"Courtyard" Line No.2: "npc=Shady Tree" Line No.3: "s",30, 0,"Swim" Line No.4: "l",29, 0,"Look in water"
- 029.seq Last Modified: 03/12/2023 16:47 ( 283 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 01,00,"Courtyard Pond" Line No.2: "npc=1:_Poindexter" Line No.3: "c", 28, 0,"Continue" Line No.4: "t", 29,-20,""
- 030.seq Last Modified: 01/12/2023 20:45 ( 193 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 00,00,"Courtyard Pond" Line No.2: "l",28, 0,"Leave Pond" Line No.3: "d",31,-33,"Dive underwater" Line No.4: "d",32, 33,"Dive underwater"
- 031.seq Last Modified: 01/25/2023 20:24 ( 274 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 01,00,"Courtyard Pond" Line No.2: "item=Pearl" Line No.3: "s",30, 0,"Surface" Line No.4: "t",33,-33,"Take Pearl"
- 032.seq Last Modified: 01/12/2023 20:45 ( 216 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 00,00,"Courtyard Pond" Line No.2: "s",30, 0,"Surface" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 033.seq Last Modified: 01/25/2023 20:25 ( 234 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 01,00,"Courtyard Pond" Line No.2: "item=Pearl" Line No.3: "s",30, 0,"Surface" Line No.4: "c",32, 0,"Continue swimming"
- 034.seq Last Modified: 01/12/2023 20:45 ( 219 Bytes )
Line No.0: "Courtyard" Line No.1: 01,00,"Courtyard" Line No.2: "npc=Shady Tree" Line No.3: "g",28, 0,"Get up" Line No.4: "t",35, 0,"Thank tree for shade"
- 035.seq Last Modified: 03/12/2023 16:47 ( 179 Bytes )
Line No.0: "Courtyard" Line No.1: 01,00,"Courtyard" Line No.2: "npc=Shady Tree" Line No.3: "c",34, 0,"Continue rest" Line No.4: "r" ,21, 0,"Return to dungeon"
- 036.seq Last Modified: 03/12/2023 16:47 ( 218 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 01,00,"Courtyard Pond" Line No.2: "item=1:_Gold Piece" Line No.3: "c",02, 0,"Continue" Line No.4: "" ,00, 0,""
- 037.seq Last Modified: 01/12/2023 20:45 ( 153 Bytes )
Line No.0: "Courtyard Pond" Line No.1: 00,00,"Courtyard Pond" Line No.2: "c",28, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 038.seq Last Modified: 01/12/2023 20:45 ( 185 Bytes )
Line No.0: "West Hall" Line No.1: 00,00,"Elegant Stairs" Line No.2: "w",39, 0,"West" Line No.3: "e",03, 0,"East" Line No.4: "" ,00, 0,""
- 039.seq Last Modified: 03/12/2023 16:47 ( 277 Bytes )
Line No.0: "Upper Hall" Line No.1: 01,00,"Elegant Stairs" Line No.2: "item=1:_Painting" Line No.3: "d",38, 0,"Go down stairs" Line No.4: "1",40, 0,"Arch 1"
- 040.seq Last Modified: 01/13/2023 14:29 ( 257 Bytes )
Line No.0: "Princess's bedroom" Line No.1: 01,00,"Elegant Stairs" Line No.2: "npc=Princess Celeste" Line No.3: "t",41,-42,"Talk" Line No.4: "t",43, 42,"Talk"
- 041.seq Last Modified: 01/13/2023 14:29 ( 216 Bytes )
Line No.0: "Princess's bedroom" Line No.1: 01,00,"Elegant Stairs" Line No.2: "npc=Princess Celeste" Line No.3: "l",39, 0,"Leave" Line No.4: "g",44,33,"Think about pearl"
- 042.seq Last Modified: 03/12/2023 16:47 ( 285 Bytes )
Line No.0: "Princess's bedroom" Line No.1: 02,00,"Elegant Stairs" Line No.2: "npc=Princess Celeste" Line No.3: "item=1:_Celeste's Mirror" Line No.4: "l",39, 0,"Leave"
- 043.seq Last Modified: 03/12/2023 16:47 ( 258 Bytes )
Line No.0: "Princess's bedroom" Line No.1: 02,00,"Elegant Stairs" Line No.2: "npc=1:_Princess Celeste" Line No.3: "item=1:_Pearl" Line No.4: "l",39, 0,"Leave"
- 044.seq Last Modified: 03/12/2023 16:47 ( 245 Bytes )
Line No.0: "Princess's bedroom" Line No.1: 02,00,"Elegant Stairs" Line No.2: "npc=1:_Princess Celeste" Line No.3: "item=1:_Pearl" Line No.4: "l",39, 0,"Leave"
- 045.seq Last Modified: 01/12/2023 20:45 ( 159 Bytes )
Line No.0: "East Hall" Line No.1: 00,00,"Dungeon Door" Line No.2: "c",08, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 046.seq Last Modified: 01/12/2023 20:45 ( 138 Bytes )
Line No.0: "East Hall" Line No.1: 00,00,"Dungeon Door" Line No.2: "c",08, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 047.seq Last Modified: 01/12/2023 20:45 ( 174 Bytes )
Line No.0: "Stairwell" Line No.1: 00,00,"Dungeon Stairs" Line No.2: "c",48, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 048.seq Last Modified: 01/12/2023 20:45 ( 238 Bytes )
Line No.0: "Top of stairwell" Line No.1: 00,00,"Dungeon Stairs" Line No.2: "e",08, 45,"Enter door" Line No.3: "e",49,-45,"Enter door" Line No.4: "d",50, 0,"Go down stairs"
- 049.seq Last Modified: 01/12/2023 20:45 ( 170 Bytes )
Line No.0: "Stairwell" Line No.1: 00,00,"Dungeon Door" Line No.2: "c",48, 0,"Continue" Line No.3: "" ,00, 0,"" Line No.4: "" ,00, 0,""
- 050.seq Last Modified: 01/12/2023 20:45 ( 226 Bytes )
Line No.0: "Base of stairwell" Line No.1: 00,00,"Dungeon Stairs" Line No.2: "w",11, 0,"West" Line No.3: "u",48, 0,"Go up stairs" Line No.4: "" ,00, 0,""
- 051.seq Last Modified: 01/12/2023 20:45 ( 262 Bytes )
Line No.0: "Balcony" Line No.1: 01,00,"Elegant Stairs" Line No.2: "npc=Gamblum" Line No.3: "j",52, 0,"Jump" Line No.4: "t",53,-53,"Talk to man"
- 052.seq Last Modified: 01/12/2023 20:45 ( 205 Bytes )
Line No.0: "Pond" Line No.1: 01,00,"Courtyard Pond" Line No.2: "npc=Shady Tree" Line No.3: "c",31,-33,"Continue" Line No.4: "c",32, 33,"Continue"
- 053.seq Last Modified: 03/12/2023 16:47 ( 221 Bytes )
Line No.0: "Balcony" Line No.1: 01,00,"Elegant Stairs" Line No.2: "npc=Gamblum" Line No.3: "c",54, 0,"Continue" Line No.4: "" ,00, 0,""
- 054.seq Last Modified: 03/12/2023 16:47 ( 232 Bytes )
Line No.0: "Balcony" Line No.1: 02,00,"Elegant Stairs" Line No.2: "npc=Gamblum" Line No.3: "item=Dungeon Key" Line No.4: "c",51, 0,"Continue"
- Resource
- Resources
- Seq
- Sprites
- lib
- Story 6
- Assets
- VGA Table.seq Last Modified: 01/02/2023 20:51 ( 3,070 Bytes )
Line No.0: "&H000000" Line No.1: "&H0000AA" Line No.2: "&H00AA00" Line No.3: "&H00AAAA" Line No.4: "&HAA0000"
- Fonts
- Icons
- Resources
- Sprites
- Code
- Gamepack
- Gamepack Main.bas Last Modified: 03/24/2023 21:58 ( 7,567 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Gamepack / Main" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Gamepack Structs Main.bas Last Modified: 03/24/2023 21:58 ( 397 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Gamepack / Structs / Main" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Gamepack Structs.bas Last Modified: 03/24/2023 21:58 ( 292 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Gamepack / Structs" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Page
- Clear Page.bas Last Modified: 03/24/2023 21:58 ( 1,274 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Clear Page" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Fruit Demo.bas Last Modified: 03/26/2023 01:25 ( 759 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page ( Fruit Demo )" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Import Gamepack.bas Last Modified: 03/30/2023 18:21 ( 1,732 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page ( Import Gamepack )" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Page To DB.bas Last Modified: 03/25/2023 15:34 ( 2,754 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Page To DB" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Allocation (v6-3-1 r22)
- Allocation Desc.bas Last Modified: 03/24/2023 21:58 ( 1,494 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Desc" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Allocation Entity.bas Last Modified: 03/24/2023 21:58 ( 2,882 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Entity" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Allocation Option.bas Last Modified: 03/24/2023 21:58 ( 1,943 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Options" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Allocation Page.bas Last Modified: 04/06/2023 14:24 ( 13,549 Bytes )
Line No.0: Line No.1: Line No.2: #IFDEF __STORY_DEBUG__ Line No.3: Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Page" Line No.4: Flip : WaitKey ( )
- Allocation Setup.bas Last Modified: 03/24/2023 21:58 ( 1,858 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Setup" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Allocation Struct.bas Last Modified: 03/28/2023 21:58 ( 995 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Allocation / Structs" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Interaction
- Interaction Layers.bas Last Modified: 03/26/2023 00:18 ( 8,384 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Layers" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Interaction Page.bas Last Modified: 03/26/2023 00:18 ( 9,865 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Page" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Interaction Scenes.bas Last Modified: 03/24/2023 21:58 ( 7,116 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Scenes" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- Interaction Sprite Modes.bas Last Modified: 03/24/2023 21:58 ( 3,936 Bytes )
Line No.0: Line No.1: #IFDEF __STORY_DEBUG__ Line No.2: Print _constEngine_ & " " & _constBuild_ & " / Page / Interaction / Sprite Modes" Line No.3: SimpleWait ( ) Line No.4: #ENDIF
- win32
- icons
- rc
- Keal's DB.rc Last Modified: 11/09/2022 22:24 ( 59 Bytes )
Line No.0: FB_PROGRAM_ICON ICON "./win32/icons/file-system-icon.ico" Line No.1: Line No.2: Line No.3: Line No.4:
- MISHAP22.rc Last Modified: 12/05/2022 17:50 ( 53 Bytes )
Line No.0: FB_PROGRAM_ICON ICON "./win32/icons/blank disk.ico" Line No.1: Line No.2: Line No.3: Line No.4:
- Puzzlum Dungeon v0-07.rc Last Modified: 11/22/2022 16:23 ( 55 Bytes )
Line No.0: FB_PROGRAM_ICON ICON "./win32/icons/puzzlum disk.ico" Line No.1: Line No.2: Line No.3: Line No.4:
- SEQ22.rc Last Modified: 12/10/2022 20:28 ( 53 Bytes )
Line No.0: FB_PROGRAM_ICON ICON "./win32/icons/blank disk.ico" Line No.1: Line No.2: Line No.3: Line No.4:
- Unit Test v0-07.rc Last Modified: 11/22/2022 16:23 ( 55 Bytes )
Line No.0: FB_PROGRAM_ICON ICON "./win32/icons/puzzlum disk.ico" Line No.1: Line No.2: Line No.3: Line No.4:
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